## Intro  
Add divisions to a Shape's edges to create smoother and/or more detailed deformations.

## UI  
**Common Attributes**  
**Mode** - Determine how the Shape's edges are divided.  
- **Number of Divisions** - Set the number of divisions to add between existing points.  
- **Edge Length** - Set a specific length for the resulting edges between points. This can result in a more even distribution of points.

**Divisions** - When **Mode** is set to **Number of Divisions**, set the number of subdivisions. For example, a value of 5 will subdivide an edge into 6 edges (creating 5 new vertices along the edge).

**Max. Length** - When **Mode** is set to **Number of Divisions**, if an edge's length is less than this value it will not be subdivided. For example, a 100x100 rectangle with **Divisions** set to `2` and **Max Length** set to `51` will only result in one subdivision as the resulting edges after the first subdivision are less than `51`px in length.

**Edge Length** - When **Mode** is set to **Edge Length**, set the length for the resulting edges.

**Keep Original Points** - When **Mode** is set to **Edge Length**, determine whether the original points from the Shape should be retained. Unchecking this can result in a more even distribution of points but, in some cases, a less accurate representation of the original Shape.
